| ClockLink InstructionsThe following instructions 
 walk you through importing punches into TimeForce using the ClockLink 
 utility. 
	
	From 
 the Windows Start Menu, go to Programs | TimeForce and click on "ClockLink." 
 The main "ClockLink for TimeForce" screen opens.If 
 the Remember Me option is not 
 enabled, enter your login information and click on the  icon.From 
 the row of drop-down menus at the top of the screen, click on "File" 
 and select Import Punches.In 
 the File Name field, select the 
 punch packet that you would like to import into TimeForce. This file can 
 be selected either by putting your cursor in the field and manually typing 
 the appropriate path and file name, or by clicking on the  icon and browsing to the desired punch packet file. Note: When using the "Browse" option you must 
 change the selection in the Files 
 of type field from "Raw IQ1000 Files" to "Phone 
 Logs."
The 
 Options drop-down menu contains 
 the following options:
		
		Send to TimeForce Immediately: With 
 this option selected, the imported punches will be sent to the TimeForce 
 database immediately after the import has completed.Send to TimeForce Later: With this option 
 selected, the punch data will be imported into ClockLink, but will not 
 be sent to the TimeForce database.  Click 
 on the  icon. 
 The punches are imported from the packet file and sent to the TimeForce 
 database (depending on your selection for step #5). Sending Data to TimeForceWhen the "Send to 
 TimeForce Later" option is selected during a punch import, the imported 
 data is added to the Downloads Needing 
 To Be Sent section of the main ClockLink screen. This section appears 
 directly below the displayed list of time clocks on the left-hand side 
 of the screen. The packet is displayed 
 with the file name it was given when downloaded. For example, if you named 
 the punch packet "PhonePunches1.csv" when downloading it from 
 Phone Nexus, "PHONEPUNCHES1" appears in the 
 Downloads Needing To Be Sent section of the screen. If you are using physical 
 time clocks, this data will be automatically sent to TimeForce the next 
 time a clock is downloaded and it's data is sent. You can also manually 
 send the packet to TimeForce by double-clicking on the packet in the list. 
 If there is more than one packet awaiting upload to TimeForce, clicking 
 on the Downloads Needing To Be Sent 
 header will send all 
 stored data to the TimeForce database.   |